-Houdini quick note 老胡的備忘錄

  • Adding turbulence on volume


  • Setting random color group for particles
          Using attribute create vector attribute, put rand(@id) > ###  (or < ###,一個顏色負責一個範圍) setting random color.
          Call it out in the shader.

  • Using grid > mountain > copy to particles create embers effect. also write out lifespan as AOV.
     

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