Houdini - Procedural Volume trail
感謝大神John Kent傳授的小技巧
1. Create line, resample it.
2. Create a "polygon" circle sweep it with the line and skin it.
3. Convert to mesh
4. uvtexture - type: Rows & Columns, set attribute type to point
5. Point vop
6. Carve anime with Second U
7. Using Carve separate different section, polycap and vdbfrompolygon
8. Merge all (optional : Primitive > adjust visualization )
感謝大神John Kent傳授的小技巧
1. Create line, resample it.
2. Create a "polygon" circle sweep it with the line and skin it.
3. Convert to mesh
4. uvtexture - type: Rows & Columns, set attribute type to point
5. Point vop
6. Carve anime with Second U
7. Using Carve separate different section, polycap and vdbfrompolygon
8. Merge all (optional : Primitive > adjust visualization )

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