Houdini - Import / Export alembic animation with chopnet and use it in a simulation pretty handy when deal with fast moving object easy to sim (再次感謝 John Kent :)
ex. Fast moving object on fire or fast moving container with liquid
In Sop

ex. Fast moving object on fire or fast moving container with liquid
In Sop
- Chopnet > object / target object "geo node under alembic">export / channels : t[xyz] , Node "target transform node", path : t[xyz]
also another one for rotation (r[xyz])
- ps: In houdini16 they change the "export tag" and "lock tag" position in network viewer.


- option > Set Normal to 0,1,0 define a up vector (can be set as gravity in liquid sim)
- Right click transform node / action / create reference node
and select the invert transformation. so move it back to the origin position for sim
In Dop



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